Object structure

Journal or Publication Title:

Իմաստություն=Wisdom=Мудрость

Date of publication:

2022

Volume:

21

Number:

1

ISSN:

1829-3824 ; e-2738-2753

Official URL:

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Title:

Videogame as Means of Communication and Education: Philosophical Analysis

Creator:

Ogneviuk, Viktor ; Maletska, Mariia ; Vinnikova, Nataliia ; Zavadskyi, Vitaliy

Corporate Creators:

Խ․ Աբովյանի անվան հայկական պետական մանկավարժական համալսարան

Subject:

Videogame philosophy ; Philosophy of education

Uncontrolled Keywords:

educology ; game studies ; interactivity

Coverage:

101-116

Abstract:

The study is devoted to the philosophical consideration of specific features of communication and edu-cation through the use of videogames. The purpose of the researchwas to consider the specific features of communication in the process of interaction within videogames, to reveal their educational potential and the difference intheir use for educational purposes. The analysis of videogame definitions has allowed focusingon their specific features, namely: interactive, rule-based nature and the need of the specific hardware. Asaresult,the possible types of dialogue within videogames havebeen considered and, on their basis, the main types of interaction have been formulated for analyzing their use in education: interac-tion with no active player, player-videogame interaction in case of one-player videogames, player-videogame-player interaction and player-community-videogame interaction. In conclusion, the similarity of videogame playing and the learning process has been delineated in relation to the analyzed types of in-teraction. The authors state the further need for a comprehensive study of the specific features of each of described types due to the significant differences in thedialogue and educational potential of videogames belonging to them.

Place of publishing:

Երևան

Publisher:

Տիգրան Մեծ

Type:

Հոդված

Format:

pdf

Language:

en